Warp Gate Disciple

Warp Gate Disciple
UnitMysticCost: 4ATK: 1 HP: 1
①, ⤵ → Put a tech I or II unit from your codex into play. (You don't have to meet the tech reqs for it.)
PurplePresent Tech II



Card-Specific Rulings
When you put units into play with this ability, you don't have to pay for them and you don't have to meet the tech requirements for them either, so you can still do it even if you don't have a tech I or II building at all. — Sirlin