Unit — Spellcaster • Cost: 3 • ATK: 3 • HP: 3
Your Skeletons get +1/+1.Exhaust five of your Skeletons → Put a unit from your hand into play.
Black • Necromancy Tech II
When you put a unit into play with this ability, you don't have to pay for it and you don't have to meet the tech requirements for it either. It even allows you to put a tech III unit into play. — SirlinYou can pay the cost for Skeletal Lord's ability using skeletons that came under your control this turn. — sharpo