Captain Zane

Captain Zane
HeroBlood Guard AnarchistCost: 2
Level 1-3: Haste (Can attack and play ⤵ abilities the turn he arrives.) ATK: 2 HP: 2
Level 4-5: Whenever Zane kills a scavenger, get ①. Whenever Zane kills a technician, draw a card. ATK: 3 HP: 3
Level 6: Max level: Shove a patroller to an empty slot in its patrol zone, then deal 1 damage to it. ◎ ATK: 4 HP: 4
RedAnarchy Hero

Card-Specific Rulings
Zane's middle ability requires ZANE to kill a scavenger or technician to get a bonus. If Zane himself kills them in combat or if Zane uses the damage from his max level ability, that counts. If another unit or hero kills them, or if Zane uses a spell to kill them, that does not count. — Sirlin
Shoving a patroller to another slot means removing it from the slot its in and putting it in an empty slot in that same patrol zone. It doesn't matter if slots in between are occupied or not. — Sirlin
If all of an opponent's patrol slots are full, there's nowhere to shove a patroller. If you try, it won't go anywhere but you'll still deal 1 damage to it because of the "do as much as you can" rule. — Sirlin
Haste Rulings
Haste allows things that came under your control this turn use exhaust abilities, which means abilities that have exhaust as part of the cost (that is, the exhaust symbol BEFORE an arrow.) Haste also allows units and heroes to attack that came under your control this turn. — Sirlin
Things do NOT need haste to become exhausted as the result of an effect. For example, you can play a unit then immediately exhaust it with Boot Camp because the exhaust is an effect there, not a cost. — Sirlin