Rampant Growth

Rampant Growth
Minor SpellBuffCost: 2
Give a unit or hero +2 ATK / +2 armor this turn. (Armor absorbs damage before HP and is then destroyed.)
They fled for their lives from the terrible RABBIT.
Green Magic

Card-Specific Rulings
If the unit or hero has any armor left at the end of the turn, that armor disappears. — Sirlin