Moss Ancient

Moss Ancient
UnitAncientCost: 7ATK: 8 HP: 9
Untargetable
Arrives or attacks: Summons three 1/1 green Squirrel tokens.
Your squirrels have haste and are invisible.
The Ancients have watched over the lands since before our history. They are particularly king to small creatures.
GreenFeral Tech III



Card-Specific Rulings
Your Squirrels only keep haste and invisible from Moss Ancient's ability while he's still in play under your control. If he leaves play or leaves your control, he won't continue to grant those abilities. — Sirlin
Untargetable Rulings
Something that's untargetable still CAN be attacked. It can even be affected by some spells and abilities, but NOT spells or abilities that use the [target] symbol. — Sirlin
Haste Rulings
Haste allows things that came under your control this turn use exhaust abilities, which means abilities that have exhaust as part of the cost (that is, the exhaust symbol BEFORE an arrow.) Haste also allows units and heroes to attack that came under your control this turn. — Sirlin
Things do NOT need haste to become exhausted as the result of an effect. For example, you can play a unit then immediately exhaust it with Boot Camp because the exhaust is an effect there, not a cost. — Sirlin
Invisible Rulings
"Sneaking past" means you can ignore patrollers when attacking and attack anything you want. You can also attack the patrollers if you prefer. — Sirlin
When something invisible attacks an enemy unit or hero, that enemy unit or hero DOES deal its combat damage back as usual. — Sirlin
If an opponent has the Tower add-on and their tower has already used its once-per-turn detect on something, then you attack with something invisible, the Tower will not deal its damage to your invisible thing. It would if it's once-per-turn detect hadn't been used, but it can only damage things it can see. — Sirlin
You can [target] your own invisible things whether you have a detector or not. — Sirlin